Crafting Master Guide
Master the art of crafting in The Forge! This comprehensive guide covers everything from basic forging mechanics to advanced optimization strategies. Learn how to create the best weapons and armor using ore combinations, quality levels, multipliers, and mini-games.
1. Crafting Basics
Crafting (also called "forging") is the core mechanic in The Forge. You combine ores at the Crucible and forge them at the Anvil to create weapons, armor, and tools.
🔥 Quick Start
- Mine ores from the mines (start with Coal, Copper, Iron)
- Go to the Crucible to select and combine 3-4 ores
- Choose quality level (Light/Medium/Heavy)
- Play mini-games to increase success rate
- Forge at the Anvil to create your item
The Crafting Process (Step-by-Step)
Gather Ores
Mine ores at different depths. Higher depths = rarer ores = better items.
Visit Crucible
Located in the main forge area. This is where you combine ores.
Select Ores (3-4)
Choose 3-4 different ores. More ores = higher potential multiplier.
Choose Quality
Light (faster), Medium (balanced), or Heavy (stronger).
Play Mini-Games
Complete 4 mini-games to boost success rate (optional but recommended).
Forge at Anvil
Hit the anvil to forge your item. Success rate determines outcome.
2. Forge & Crucible Locations
Main Forge Area (Stonewake's Cross)
The primary crafting area is located in Stonewake's Cross, the starting area. You'll find:
- Crucible: Large melting pot where you combine ores
- Anvil: Where you actually forge the item
- Blacksmith NPC: Provides crafting tutorials and sells basic items
⚠️ Important
You must use the Crucible first to prepare your recipe, then go to the Anvil to forge. You cannot skip the Crucible step!
Other Forge Locations
- Forgotten Kingdom: Has a secondary forge (for convenience)
- Volcanic Core: Advanced forge (future content)
3. Ore Combination System
Each item requires 3-4 different ores. The ores you choose determine:
- Item type (weapon vs armor)
- Base damage/defense
- Special effects (burn, freeze, lifesteal, etc.)
- Final multiplier range
Ore Tiers & Rarity
| Ore | Rarity | Depth | Primary Effect | Best For |
|---|---|---|---|---|
| Coal | Common | 10m+ | None | Early filler ore |
| Copper | Common | 25m+ | Slight damage boost | Starter weapons |
| Iron | Uncommon | 50m+ | Balanced stats | All recipes |
| Silver | Uncommon | 100m+ | Speed boost | Fast weapons |
| Gold | Rare | 150m+ | Critical chance | Crit builds |
| Platinum | Rare | 250m+ | Durability | Armor |
| Mithril | Epic | 400m+ | High damage | Legendary weapons |
| Demonite | Legendary | 600m+ | Dark magic, lifesteal | Mythical weapons |
| Titanium | Legendary | 800m+ | Extreme defense | Heavy armor |
| Adamantite | Mythical | 900m+ | Maximum stats | Endgame gear |
| Luminite | Godly | 1000m+ | Unknown (future) | Unknown |
Ore Combination Rules
✅ DO
- Use 3-4 different ores
- Mix rare + common ores
- Match ores to your goal (damage/defense)
- Save rare ores for important items
❌ DON'T
- Use same ore twice (not allowed)
- Waste legendary ores on starter items
- Skip mini-games (lowers success rate)
- Forget to check your inventory first
Best Ore Combinations (Quick Reference)
| Goal | Recommended Ores | Expected Result |
|---|---|---|
| Early Weapon | Iron + Copper + Coal | 1.0-2.0x damage |
| Mid-Game Weapon | Gold + Silver + Iron + Platinum | 2.5-3.5x damage |
| Legendary Weapon | Mithril + Demonite + Iron + Platinum | 4.0-5.0x damage |
| Mythical Weapon | Adamantite + Demonite + Titanium + Mithril | 5.0-7.0x damage |
| Tank Armor | Titanium + Platinum + Iron + Mithril | 3.5-4.5x defense |
| Speed Armor | Silver + Gold + Iron + Platinum | 2.5-3.5x defense + speed |
4. Quality Levels (Light/Medium/Heavy)
After selecting ores, you must choose a quality level. This affects the item's base stats and weight.
⚡ Light Quality
Base Damage/Defense: 0.8x
Attack Speed: +15%
Weight: Low
Multiplier Range: 1.0-3.5x
Best For:
- Speed-based builds
- Daggers, rapiers, light swords
- Assassin/rogue playstyles
- Kiting and mobility
⚖️ Medium Quality
Base Damage/Defense: 1.0x
Attack Speed: Normal
Weight: Medium
Multiplier Range: 1.0-5.0x
Best For:
- Balanced builds
- Most weapons and armor
- General purpose
- Best all-around choice
💪 Heavy Quality
Base Damage/Defense: 1.2x
Attack Speed: -10%
Weight: High
Multiplier Range: 1.0-7.0x
Best For:
- High-damage builds
- Colossal swords, hammers, axes
- Tank/warrior playstyles
- Boss fights
💡 Pro Tip
Medium quality is recommended for most situations. It offers the best balance between damage and speed. Only choose Heavy if you're specifically building a slow, high-damage weapon or tank armor.
5. Multiplier System
The multiplier is the most important stat in The Forge. It determines how powerful your item is.
How Multipliers Work
Final Damage/Defense = Base Stat × Multiplier
Example: If a sword has 10 base damage and 4.5x multiplier, final damage = 10 × 4.5 = 45
Multiplier Ranges by Quality
| Quality | Minimum | Maximum | Average (with mini-games) |
|---|---|---|---|
| Light | 1.0x | 3.5x | 2.2x |
| Medium | 1.0x | 5.0x | 3.0x |
| Heavy | 1.0x | 7.0x | 4.0x |
Factors That Affect Multiplier
- Ore Rarity: Rarer ores = higher multiplier potential
- Number of Ores: 4 ores > 3 ores (higher max multiplier)
- Quality Level: Heavy > Medium > Light
- Mini-Game Performance: Better performance = higher multiplier chance
- RNG (Luck): There's always randomness involved
⚠️ Important
You can get lucky or unlucky rolls. Even with the best ores and mini-game performance, you might roll a low multiplier (1.0-2.0x). Conversely, you might get lucky with cheap ores and roll 4.0x+.
Tip: Use the Dwarf race for +luck bonus to increase chances of high multipliers.
Multiplier Tier Ratings
| Multiplier | Rating | Should You Keep It? |
|---|---|---|
| 6.0x - 7.0x | 🌟 Godly | YES! Best possible roll |
| 5.0x - 5.9x | 💎 Mythical | YES! Excellent roll |
| 4.0x - 4.9x | 🔥 Legendary | YES! Very good |
| 3.0x - 3.9x | ⭐ Epic | Good for most content |
| 2.0x - 2.9x | 🔵 Rare | Decent, can upgrade later |
| 1.0x - 1.9x | ⚫ Common | Re-craft if possible |
6. Mini-Games Guide
After selecting ores and quality, you'll play 4 mini-games to increase your success rate and multiplier potential.
🎮 Why Play Mini-Games?
- Each successful mini-game adds +5-10% success rate
- Increases chance of higher multiplier
- Reduces chance of crafting failure
- Total bonus: up to +40% success rate
The 4 Mini-Games
1. 🎯 Timing Game
How to Play:
Click when the moving indicator is in the green zone.
Difficulty: Easy
Tips:
- Wait for indicator to reach center
- Click slightly before center (input lag)
- Practice makes perfect
2. 🔨 Hammer Game
How to Play:
Click repeatedly to fill the bar before time runs out.
Difficulty: Easy
Tips:
- Click as fast as possible
- Use two fingers alternating
- Don't miss clicks
3. 🔥 Temperature Game
How to Play:
Keep the temperature in the green zone by clicking/releasing.
Difficulty: Medium
Tips:
- Hold to increase temperature
- Release to decrease
- Aim for center of green zone
4. 🧩 Pattern Game
How to Play:
Remember and repeat the pattern shown.
Difficulty: Medium-Hard
Tips:
- Pay close attention to the sequence
- Repeat pattern exactly
- Take your time, accuracy > speed
Mini-Game Success Rate Bonus
| Games Completed | Success Rate Bonus | Total Success Rate |
|---|---|---|
| 0/4 | +0% | ~50-60% |
| 1/4 | +10% | ~60-70% |
| 2/4 | +20% | ~70-80% |
| 3/4 | +30% | ~80-90% |
| 4/4 (Perfect) | +40% | ~90-95% |
💡 Pro Tip
Always aim for 4/4 mini-games. The success rate boost is significant, and you'll save ores in the long run by avoiding failed crafts.
7. Success Rate Calculation
Your success rate determines whether your craft succeeds or fails. Failed crafts consume all ores with no reward.
Base Success Rate Formula
Success Rate = Base Rate + Mini-Game Bonus + Ore Bonus + Race Bonus
Success Rate Factors
| Factor | Impact | Details |
|---|---|---|
| Base Rate | 50-60% | Default success rate without bonuses |
| Mini-Games (4/4) | +40% | Each game adds ~10% |
| Common Ores | +5-10% | Iron, Copper easier to forge |
| Rare Ores | -5-10% | Demonite, Adamantite harder |
| Dwarf Race | +10% | Racial crafting bonus |
| Quality (Heavy) | -5% | Harder to craft heavy items |
Success Rate Examples
Example 1: Starter Sword
Ores: Iron + Copper + Coal
Quality: Medium
Mini-Games: 4/4
Race: Human
Success Rate: ~85-90%
Example 2: Mythical Weapon
Ores: Adamantite + Demonite + Titanium + Mithril
Quality: Heavy
Mini-Games: 4/4
Race: Dwarf
Success Rate: ~75-80%
Example 3: No Mini-Games (Bad!)
Ores: Mithril + Gold + Silver + Iron
Quality: Medium
Mini-Games: 0/4
Race: Human
Success Rate: ~50-55% ⚠️
⚠️ Crafting Failure
If your craft fails:
- All ores are consumed (lost forever)
- You receive nothing
- You must start over with new ores
This is why mini-games are crucial!
8. Optimization Tips
Cost-Effective Crafting
- Use Dwarf Race
+10% success rate and +luck bonus for better multipliers. Best race for crafting.
- Always Do 4/4 Mini-Games
The +40% success rate is worth the extra 30 seconds. Saves ores in the long run.
- Mix Rare + Common Ores
Don't use 4 legendary ores. Use 2 legendary + 2 common for cost efficiency.
- Save Top-Tier Ores
Don't waste Adamantite or Demonite on early-game items. Save for endgame crafts.
- Use Medium Quality Most of the Time
Best balance. Only use Heavy for specific high-damage builds.
High Multiplier Strategy
🎯 Goal: Roll 5.0x+ Multiplier
- Use 4 ores (not 3) for higher max multiplier
- Choose Heavy quality (1.0-7.0x range)
- Use at least 2 Epic/Legendary ores
- Complete all 4 mini-games perfectly
- Use Dwarf race for +luck
- Pray to RNG gods 🙏
Expected Success Rate: ~70-75%
Chance of 5.0x+: ~15-25%
Farming Materials Efficiently
| Goal | Best Method | Time Required |
|---|---|---|
| Common Ores (Coal, Copper, Iron) | Mine at 10-100m depth | 5-10 minutes |
| Rare Ores (Gold, Platinum) | Mine at 150-300m depth | 15-20 minutes |
| Epic Ores (Mithril) | Mine at 400m+ with Mythril Pickaxe | 30-40 minutes |
| Legendary Ores (Demonite, Titanium) | Mine at 600-800m with Demonic Pickaxe | 45-60 minutes |
| Mythical Ores (Adamantite) | Mine at 900m+ with Arcane Pickaxe | 60+ minutes |
💡 Gold Farming Tip
Sell excess common ores (Coal, Copper) in bulk for quick gold. This is more efficient than trying to craft and sell low-tier items.
9. Common Mistakes to Avoid
❌ Skipping Mini-Games
Why it's bad: -40% success rate means way more failures
Fix: Always do all 4 mini-games. It's worth 30 extra seconds.
❌ Using Only 3 Ores
Why it's bad: Lower max multiplier (capped around 4.0x)
Fix: Use 4 ores whenever possible for 5.0x-7.0x potential.
❌ Wasting Legendary Ores Early
Why it's bad: Hard to get, better used for endgame gear
Fix: Save Demonite/Adamantite for Mythical weapons/armor.
❌ Not Checking Inventory
Why it's bad: You might already have better items
Fix: Compare new crafts to what you already own.
❌ Always Choosing Heavy
Why it's bad: Slower attack speed, not always better
Fix: Medium is best for most builds. Heavy only for tanks.
❌ Ignoring Success Rates
Why it's bad: 50% failure = wasted ores
Fix: Aim for 80%+ success rate before crafting expensive items.
❌ Not Using Dwarf for Crafting
Why it's bad: Missing +10% success and +luck
Fix: Consider rerolling to Dwarf if you craft often.
❌ Re-crafting Bad Multipliers Immediately
Why it's bad: Burns through ores too fast
Fix: Use 2.0x-3.0x items temporarily until you farm more ores.
10. Crafting Calculator
Want to plan your crafts in advance? Use our interactive Crafting Calculator to estimate success rates and multiplier ranges.
🧮 Features
- Select ores and see estimated success rate
- Calculate expected multiplier range
- Compare different ore combinations
- Factor in race bonuses and mini-games
- Save and share your builds
⚠️ Note
The calculator provides estimates based on community data. Actual results may vary due to RNG and undocumented game mechanics.
11. FAQ
Can I use the same ore twice in one recipe?
No. Each ore can only be used once per craft. You must select 3-4 different ores.
What happens if I fail a craft?
All ores used in the craft are consumed and lost. You receive nothing. This is why high success rates (80%+) are important.
Can I re-roll a low multiplier?
No. Once crafted, the multiplier is permanent. You must craft a new item if you want a better multiplier.
What's the highest possible multiplier?
7.0x is the maximum multiplier with Heavy quality. However, rolls above 6.0x are extremely rare (< 5% chance).
Should I always use 4 ores?
Yes, if you want high multipliers. Using 4 ores increases the max multiplier range. Only use 3 ores if you're low on materials.
Do mini-games affect the multiplier?
Yes, indirectly. Mini-games increase success rate, which also slightly boosts your chance of rolling a higher multiplier. Always complete all 4.
Is Dwarf the best race for crafting?
Yes. Dwarf provides +10% success rate and +luck bonus, making it the best race for frequent crafters. However, combat races like Demon or Angel may be better for PvP.
Can I craft without doing mini-games?
Yes, but not recommended. You'll have ~50% success rate, meaning half your crafts will fail. Always do the mini-games unless you're okay with wasting ores.
Where do I get Adamantite ore?
900-1000m depth. You need the Demonic Pickaxe or Arcane Pickaxe to mine it efficiently. It's the second-rarest ore in the game.
What's the difference between weapons and armor crafting?
Same system, different stats. Weapons focus on damage multipliers, while armor focuses on defense multipliers. The crafting process is identical.
Can I sell crafted items?
Yes. You can sell items to NPCs for gold, but you'll get less than the ore cost. High-multiplier items (4.0x+) can be sold to other players for profit.
Are there crafting gamepasses or boosts?
Yes. Some gamepasses may increase success rates or reduce ore requirements. Check the shop for available boosts.